
Main projects
Games made in teams, mostly during my Game Design degree at the ENJMIN

Yūrei
09/25 - 02/26
PSYCHOLOGICAL-HORROR
NARRATIVE-DRIVEN
2D/3D
MANGA
Yūrei is the vertical slice of a psychological horror game set in a manga's haunted pages. You play as Jun, a mangaka who was absorbed by their own book and forced to continue the story. It's up to you to fight your past demons, rewrite the narrative, and break the curse.
⏱️ 5 months (with courses) 👥Main team of 10 ⚙️Unity
📋 Original concept, game systems & mechanics, puzzle & level design, help with narrative design, visual assets integration.
Level design 50%
Game design 50%
SOLO
2kids in a trenchcoat 03/25 - 06/25
PARTY/STEALTH GAME
ASYMETRICAL COOP
3D
COMEDY
FOCUS ON ACCESS
A goofy couch coop party game where only one player sees the screen while the other has the controler.
⏱️ One week 👥Team of 10 ⚙️Unity
📋 Systems, guest behaviors, prototyping, making all the levels, management.
Game design 50%
Level design 50%

Internships
Game projects I've worked on during various Internships
THIRD PERSON SHOOTER
ONLINE PVP
3D
NETWORK SECURITY
Unreal CheatNet is a collaboration project between the King Abdullah University of science and technology, IRISA and the CNAM ENJMIN. We were tasked to, based on the Unreal Lyra Framework, create a multiplayer online shooter game with cheats disguised as abilities. The game will serve to collect data on cheat networks's impact, since well-known video games cheaters' data are not publicly available, to help find more efficient ways to counter those attacks.
⏱️ 2 months 👥Main team of 6 (but only 4 on the game dev side) ⚙️Unreal
📋 Turning the different cheats into game mechanics, creating an online third-person-shooter level, balancing the game.
UNREAL CHEATNET 07/25 - 08/25
SCI-FI
Level design 80%
Game design 20%

Side projects
Projects I've made during my free time, mostly game jams
ERRANCE 03/24
DUNGEON CRAWLER
SOLO
3D
DARK FANTASY
A first person non-linear retro dungeon crawler with a dark fantasy setting, featuring 3 areas to explore and bosses to defeat.
⏱️ One week 👥Solo ⚙️RPG maker MV
📋Building a "mini" open-world, mechanics & combat design, event based programming, narrative design & writing.
Game design 50%
Level design 50%
A collection of small video games & prototypes I've made over the years with a shared theme: surprising players using twists, be it narrative or gameplay, with an emphasis on dark atmosphere.
Derelict is the demo of a fast roguelike top-down shooter where you must manage your weapons’ heat to maximise damage. But beware every hit taken can be fatal.
For more you can also check my
Bleed 4 them a top down shooter, on which I was game & level designer. A group of people get locked inside a castle infested by ghouls, will you be able to save every member of the group ?










